Smart educational environments with innovative technology, such as XR experiences, seek to enable students to immerse themselves in educational tasks with high engagement. When designing and developing educational experiences using novel interfaces it is crucial to measure and enhance attention, memory, and/or engagement. I have partnered with educators to develop technology-enhanced educational experiences that monitor teacher-student interaction and enhance user performance and engagement.

Publications

  1. Arias, M.J, Corrales, G., Arce-Lopera, C. A. (2021). Training birdsong recognition using virtual reality.
  2. Arce-Lopera, C. A., Cardona, J. J., GarcĂ­a, F. (2020). Acoustic Monitoring System for Teacher and Student Engagement Evaluation.
  3. Arce-Lopera, C. A., Torres, M., Vacilescu, S. (2020). Collaborative Cognitive Training Game to Enhance Selective Sustained Attention in Preschoolers.
  4. Arce-Lopera, C. A., Gomez, A., Montoya, C. (2020). User Engagement for Collaborative Learning on a Mobile and Desktop Augmented Reality Application.
  5. Arce-Lopera, C. A., Ortiz, S., Restrepo, S., Moreno, V., Martinez, N. (2020). Audio-tactile priming to guide information recall in edutainment.
  6. Arce-Lopera, C. A., Perea, A. (2019). Logic Evaluation through Game-based Assessment.

Ongoing Projects

  • Writing Training of Japanese Kanji Mobile App (2020-)
  • Teacher-Student interaction in virtual environments (2020-)

Clients and Collaborators

-Biology Department, Universidad Icesi

For any questions, please contact me.

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